Joe White’s Blog

Life, .NET, and Cats


Bootstrap grid system explained

July 24th, 2014

One of my co-workers ran across an article called “The Subtle Magic Behind Why the Bootstrap 3 Grid Works“. It’s worth mentioning here, partly so I have a good place to find the link again.

The article does a very good job of laying out two things: how Bootstrap’s grid system works (for those of you, like me, who are geeks and want to know how everything works), and — far more importantly — how to use Bootstrap’s grid system correctly (for those of you, like me, who wished the Bootstrap documentation did a better job on that score).

The “how to make it work” is vital. The first time I tried to use Bootstrap’s grid system, I tried to follow the documentation, finally gave up in disgust, and just did a View Source to see what classes the documentation page actually used, and dorked around with it until I figured out how many of those I really needed. If you read this article, you won’t have to do that. It lays out, very clearly, what classes you need to put where, and what you can safely nest inside what. The illustrations are also quite helpful.

Well worth the read.

Angular street cred

July 15th, 2014

Today at work, a couple of my co-workers flagged me down to help them figure out a problem with an Angular app they were working on.

Now, my only experience with Angular has involved playing with it in my spare time (and trying to write a video game with it) — whereas these are people who have been doing Angular development as their day job for the past month or so.

Of course, I did volunteer to give the team a lunch-and-learn presentation, back when they started on this project, to help introduce them to Angular. So I guess I already had some Angular street cred. Plus, they’ve known me for years — enough to know how I like to dig into the details and figure out how things tick.

But still, I thought that was pretty cool — that even in my spare time, I’ve picked up enough Angular knowledge that they called me over to help.

(And yes, I was able to help get their code working.)

ng-rpg: Trying to scroll the world map with Angular animations

July 4th, 2014

I’ve talked before about how I’m writing a Final Fantasy-style roleplaying videogame in AngularJS. As is my wont, I’m actually trying to write a reusable framework that other people could use to build their own console RPGs; my game will just be a proof-of-concept for the framework.

(I’m calling dibs on the name “ng-rpg”.)

One of the most basic things that a Final Fantasy-style RPG needs to do is let you walk around the map. Angular has animation support baked in, and I had some ideas on how I could implement “walk around the map” with animation and databinding, as crazy as that sounds. But I needed to do some testing to make sure I’d get good results.

Let’s say the user hits the left arrow on the keyboard. I always show the in the center of the screen, so for the hero to move left within the map, the map needs to slide to the right. I scale the tiles based on screen size, but let’s say the map needs to move 100 pixels. Once it’s moved 100 pixels, I need to check to see whether the left arrow is still held down; if so, I kick off the animation again, and the hero keeps moving smoothly westward through the (scrolling) map.

Angular can do a bunch of this. I could use databinding to add a CSS class to the “map” div, and as long as I’ve defined the animations in my CSS, Angular would automatically kick off a nice animation to move everything 100 pixels.

I also need to know when the animation is done, so I can’t just use the built-in ngClass binding — it has no way to give a “done” notification. Instead, I need to write my own directive, and have it use the $animate service to add the class and specify a “done” callback. Then in the callback, I can decide whether I need to restart the animation, or perhaps start a different animation, or just stop. So far so good.

The question is, if the callback restarts the animation, what will the user see? Will the transition be seamless and continuous, or will there be a tiny pause before the animation restarts?

To find out, I put together this proof-of-concept plunk. It just has a box that you can move left and right using a couple of buttons, and each time you tell it to move, it does two animations in a row, so you can see whether there’s a seam between them.

The results were disappointing. With Angular 1.2, Chrome’s animation is smooth and seamless; you can’t even tell it’s chaining two animations end-to-end. But in both FireFox and IE, there’s a noticeable pause before it starts the second animation, so the animation is choppy instead of continuous. And in the Angular 1.3 beta (plunk), I haven’t had any luck getting this technique to work at all — if I remove and re-add the class in the “done” event, the animation doesn’t restart.

So it looks like pure-Angular animations won’t really work for RPG maps (though I expect they’ll be pretty slick for battle animations). But that’s okay; my next map-animation proof of concept showed more promise. Stay tuned.

Using ImageMagick for palette-swapping

February 24th, 2014

A common thing in console RPGs is palette-swapped monsters, where the same image is given a different set of colors, so an Imp becomes an Imp Captain, Dark Imp, etc. without the need for brand-new artwork. I used this technique to generate the various hair colors in my Ponytail and Plain hairstyles that I posted on OpenGameArt and contributed to the Universal LPC Spritesheet.

You can do palette swaps fairly straightforwardly with the ImageMagick command line. You pass something like the following to the convert command line:

-fill #FFFF00 -opaque #999999

This replaces all light gray pixels (#999999) with eye-searing yellow (#FFFF00). Note that it’s target color first, then source. You can repeat this pair of commands as often as you like.

It gets a little odd when you get to semitransparent colors. Say your source image has some pixels that are #9C59919C (that’s ImageMagick’s oddball RGBA syntax, with the alpha at the end). If you try to replace #9C5991 with some other color, it won’t affect the semitransparent pixels — -opaque does an exact match, and #9C59919C is not an exact match for #9C5991[FF]. So you need to explicitly specify the source and target alpha with each semitransparent color:

-fill #FF00FF9C -opaque #9C59919C

Note for GIMP users: If you use ImageMagick to replace semitransparent colors, and then open the output file in GIMP, GIMP may not show the semitransparency. This seems to be a GIMP-specific bug with indexed-color images (i.e., those stored with a palette). Just switch GIMP to Image > Mode > RGB and it’ll display correctly.

Combine this with the trick we saw last time to remove the embedded create/modify dates and you get something that looks like this (though all on one line):

convert
    infile.png
    -fill #FFFF00 -opaque #999999
    -fill #FF00FF9C -opaque #9C59919C
    +set date:create +set date:modify
    outfile.png

Using ImageMagick to write PNGs without embedded create/modify dates

January 12th, 2014

I’m writing some Rake tasks to generate a bunch of PNGs to check into version control, and ran into a problem: every time ImageMagick generated the files, they showed up as diffs in Git, even if the pixel content was identical. The files’ hashes were different each time I generated them.

I did some hunting, and found a discussion thread “create/modify-date written into file”, but its fix (adding +set modify-date +set create-date to the command line before the output filename) didn’t work for me — if I generated the same content twice, the two files were still different.

So I looked at the output of identify:

identify -verbose generated.png

Which spews out quite a lot of output, but in it was this:

  Properties:
    date:create: 2014-01-12T08:01:31-06:00
    date:modify: 2014-01-12T08:01:31-06:00

Maybe they just renamed the properties in a later version of ImageMagick? (The thread was from IM 6.4; I’m on 6.8.7.) So I tried adding +set date:create +set date:modify.

And that did it: I could generate the same file twice, and the two files were binary equal.

file 'generated.png' => ['infile.png', 'Rakefile'] do
  sh "convert infile.png[64x64+0+0] infile.png[64x64+128+0] +append " +
    "+set date:create +set date:modify generated.png"
end

Growl for angular-seed test-status notifications

October 20th, 2013

Updated 5/4/2014 for Angular 1.2.16 and Karma 0.10.10.

When you run angular-seed’s test runner (formerly scripts\test.bat, now npm test), it runs all the tests once, and then enters watch mode. If you make a change to any of your source files (either production code or test code), it will automatically re-run the tests. This is pretty cool, but you need some way to see the test results.

If I were doing Angular development at work, I’d have dual monitors, and I could put my editor on one monitor and the test runner’s console window on the other monitor, so I’d get instant feedback. But then I’d go to look something up in the documentation, and now the console is covered up by a Web browser, so I’d have to juggle that. And in my case, Angular is just a hobby, and I don’t have dual monitors at home.

So I went looking for a way to show the build status via toast alerts. And it turned out to be pretty easy.

Growl

The Jasmine test runner has lots of extensions available, and one of them shows build status via Growl notifications.

Growl for Windows in action

Growl is a toast-alert platform for the Mac, and there’s also a Growl for Windows. I’ve included a screenshot of a couple of alerts so you can see what it looks like. Each alert sticks around for a few seconds, so I made my test fail, saved, quickly made it pass, saved, and took a screenshot.

So this is pretty cool. You’ll still have to look at the console window to see which tests failed and why, but if you expected it to pass and it did, you can just keep storming along.

Configuring angular-seed and Growl

  1. Download and install Growl for Windows. The installation is pretty simple.

  2. Go to a command prompt, cd to your project directory (the directory with the package.json in it), and type:

    npm install --save-dev karma-growl-reporter
    

    This will install the karma-growl-reporter Node.js module (and all its dependencies) into your project’s node_modules directory, where they need to be for Jasmine to find them.

    It will also (because of the --save-dev option) automatically modify your package.json file to say that you depend on the karma-growl-reporter package. This isn’t important now, but will be when you want to check out your code on another computer — you can rebuild your node_modules directory on that other computer by running npm install to install all the dependencies listed in your package.json.

  3. Edit your config/karma.conf.js and make the changes labeled “STEP 1″ and “STEP 2″. (The below config file also includes the changes to make angular-seed run CoffeeScript tests.)

    module.exports = function(config){
        config.set({
        basePath : '../',
    
        files : [
          'app/lib/angular/angular.js',
          'app/lib/angular/angular-*.js',
          'test/lib/angular/angular-mocks.js',
          'app/js/**/*.js',
          'test/unit/**/*.coffee',
          'test/unit/**/*.js'
        ],
    
        autoWatch : true,
    
        frameworks: ['jasmine'],
    
        browsers : ['Chrome'],
    
        plugins : [
                // STEP 1: Add 'karma-growl-reporter' to this list
                'karma-growl-reporter',
                'karma-coffee-preprocessor',
                'karma-junit-reporter',
                'karma-chrome-launcher',
                'karma-firefox-launcher',
                'karma-jasmine'
                ],
    
        // STEP 2: Add the following section ("reporters") -- or if you already have
        // a "reporters" section, add 'growl' to the list:
        reporters: ['progress', 'growl'],
    
        junitReporter : {
          outputFile: 'test_out/unit.xml',
          suite: 'unit'
        }
    
    })}
    

Then run npm test, and you should see a toast alert pop up, telling you your tests are passing.

Writing CoffeeScript tests with angular-seed

October 18th, 2013

Updated 5/4/2014 for Angular 1.2.16 and Karma 0.10.10.

The first thing I did, after snagging a copy of angular-seed, was try to write a test in CoffeeScript. It didn’t work out of the box, so I went hunting to figure out how to make it work.

(I also found a few GitHub projects that are prepackaged angular-seed with CoffeeScript, but I didn’t see any that have been kept up-to-date with new Angular versions like angular-seed has. Maybe that’ll change when Angular 1.2 ships. Nope, they’ve pretty much been abandoned.)

Why CoffeeScript rocks for Jasmine/Mocha tests

As awesome as nested describes are, they’re even more awesome in CoffeeScript.

Jasmine tests look like this:

describe('calculator', function() {
    it('adds', function() {
        expect(calculator.add(2, 2)).toBe(4);
    });
});

CoffeeScript has some nice advantages for code like this.

  1. CoffeeScript has a built-in lambda operator, ->, that replaces function() {. So that’s a little less typing, and a lot less of the line taken up by furniture.
  2. CoffeeScript doesn’t need curly braces. Instead, you indicate nested blocks by indenting them (and heck, you were doing that anyway).
  3. CoffeeScript lets you leave off the parentheses around a method’s arguments. (Unlike Ruby, you do still need the () if you’re not passing any arguments.)

Combine these, and you get code that looks like this:

describe 'calculator', ->
    it 'adds', ->
        expect(calculator.add 2, 2).toBe 4

Each line is shorter than before, so there’s less typing and a little better signal-to-noise. But you also don’t need those }); lines at the end, because you don’t need the close-curlies to end the lambdas, and you don’t need the close-parens to end the argument lists for describe and it — in both cases, the indentation suffices. Less ceremony, more essence.

Until you see it on your screen, it’s hard to appreciate just how much it improves your tests, not having all those }); lines. Many tests will consist of a single assertion, so by cutting that worthless extra line, you go from almost 33% noise-by-line-count to 0%. Plus, the entire test goes from three lines to two — so now you can fit 50% more tests on your screen. That’s a win.

The syntax is uncluttered enough that it can even be reasonable to put the whole test on one line:

describe 'calculator', ->
    it 'adds',      -> expect(calculator.add 2, 2).toBe 4
    it 'subtracts', -> expect(calculator.subtract 6, 2).toBe 4

When you’ve got a bunch of little tests that are all on the same theme, this can work really well. That would look a lot uglier if it was function() { instead of ->, and if you had to find a place for the }); as well.

And last but not least, it’s really easy to find a text editor that can do code folding based on indentation (and not as easy to find an editor that can collapse based on curly braces). I use Sublime Text, which is a bit pricey, but you can also do indentation-based code folding with the free SciTE if you put it in Python mode. So if you’ve got a whole nested describe for your calculator’s trig functions, and you want to collapse that because now you’re focusing on hex arithmetic, you just fold that whole section of your code up into a single line.

CoffeeScript tests with angular-seed

It takes some ritual to get angular-seed working with CoffeeScript, but the good news is, you only have to do it once (well, once per project).

Updated 5/4/2014: With Angular 1.2.16 and Karma 0.10.10, the “preprocessors” and “coffeePreprocessor” sections no longer need to be added, so I removed them from the instructions below. If you’re on a version where you do need them, you can copy them from the karma-coffee-preprocessor readme.

All the changes are in config/karma.conf.js. Look for the parts I tagged “STEP 1″ and “STEP 2″.

module.exports = function(config){
    config.set({
    basePath : '../',

    files : [
      'app/lib/angular/angular.js',
      'app/lib/angular/angular-*.js',
      'test/lib/angular/angular-mocks.js',
      'app/js/**/*.js',
      // STEP 1: Add 'test/unit/**/*.coffee' to this list:
      'test/unit/**/*.coffee',
      'test/unit/**/*.js'
    ],

    autoWatch : true,

    frameworks: ['jasmine'],

    browsers : ['Chrome'],

    plugins : [
            // STEP 2: Add 'karma-coffee-preprocessor' to this list:
            'karma-coffee-preprocessor',
            'karma-junit-reporter',
            'karma-chrome-launcher',
            'karma-firefox-launcher',
            'karma-jasmine'
            ],

    junitReporter : {
      outputFile: 'test_out/unit.xml',
      suite: 'unit'
    }

})}

Once that’s done, you’re off and running: you can drop a .coffee file in your project’s test/unit directory, and the test runner will pick up all the tests in it and run them.

Note that, at least with the current versions of angular-seed and jasmine, you’ll have to stop and restart scripts\test.bat before it’ll pick up the new test file. (This is true any time you add a new test file; it’s not CoffeeScript-specific.) Watch mode apparently doesn’t extend to watching for new test files. Just Ctrl+C to stop it, say Yes (or hit Ctrl+C again) to the “Terminate batch job (Y/N)?” prompt, and then run scripts\test.bat again, and you’re on your way. No longer an issue with Karma 0.10.10.

Home page redesign

October 15th, 2013

The excastle.com home page has been looking pretty drab for years now. Recently I decided to flex my creative muscles and make it look prettier, with the power of Bootstrap and OpenGameArt (props to extradave and pixel32).

Before:

ExCastle.com, pre-2013

After:

ExCastle.com, circa 2013

This was a fun way to spend a Saturday, and I like how it turned out. I’m still not going to call myself a graphic designer, but at least the page won’t put you to sleep right away.

Latest project: a video game in AngularJS

October 14th, 2013

I’ve been playing with AngularJS (“Superheroic JavaScript MVW Framework”) for a while. And, as is my wont, I’m trying to learn it by writing a video game with it.

Here’s an introduction to what I’m doing. I’ll go into more details in the near future.

The video game

I’ve been writing and re-writing the same video game for probably at least ten years now, sometimes in Delphi (with or without DirectX), sometimes in WinForms or XNA or XAML, now in HTML5/JavaScript. (It’s a spare-time project, which means I don’t do it to finish something; I do it to learn something.)

The game I’m trying to write is a 2D console RPG, in the vein of the early Final Fantasy games. I haven’t decided whether I’ll target a Web browser, or a Windows Store app; possibly both. Gameplay will be much like Final Fantasy if it were written with a touchscreen in mind. Artwork will come largely from OpenGameArt, especially the Liberated Pixel Cup-style artwork (including some of my own) and the Universal LPC Spritesheet.

And yes, I’m going to try to do this using Angular. Hey, you don’t really know a tool until you’ve tested its limits, right?

A brief introduction to Angular

Some JavaScript frameworks, like jQuery and Handlebars and Knockout, try to solve one small problem and solve it well. Angular, on the other hand, tries to do it all — everything from templating to two-way databinding to extending HTML to dependency injection to testing. And it does it all with relatively few mechanisms — you’ve got services for shared code, directives for manipulating the DOM, and controllers/scopes, and that’s about it.

One nice perk is that Angular uses Jasmine for testing, which means you get those beautiful nested describes. God, I wish I could do that in .NET for my day job.

Angular has a fairly steep learning curve, so I’m not going to cover the mechanics here. The Angular web site has good documentation, including a tutorial. There’s also some good stuff on YouTube, and I picked up a copy of “Mastering Web Application Development with AngularJS”, which is pretty decent.

angular-seed

The angular-seed project looks like it’s probably the best starting point for writing a generic Angular app. Sure, you could start from zero and reference Angular via CDN, but angular-seed gives you a few niceties like a local Web server (node scripts/web-server.js), and it comes pre-configured for you to be able to run your tests (scripts\test.bat) — in watch mode, yet, so they automatically re-run whenever you save one of your source files. Pretty nice.

(There are other starting-point projects out there too, so if you want something with Bootstrap already baked in, or a Node.js/Express backend, there may already be something better than angular-seed for you. But I don’t want any of that stuff, so angular-seed is great for me.)

My only real complaint about angular-seed is that it doesn’t have any Grunt support built-in. It’d be nice to at least have a Grunt task to run the tests, especially since Grunt doesn’t look nearly as easy to get started with as something like Rake. But otherwise, angular-seed seems to be a great jumping-off point.

So… Angular for a video game? Really?

I don’t know whether it would be practical for the overland map, but I think Angular has some potential for the battle screen. There’s a lot of state management that would work well with an MV* framework, like showing a hero’s menu when it’s his turn. And the upcoming Angular 1.2 has some nice support for CSS3 animations — and there are a lot of little animations during a battle: hero takes a step forward, swings his sword, bad guy flinches from the hit, damage numbers appear, etc. I think I can make all those animations happen with databinding — which would mean it’d all be just as testable as I wanted it to be.

Of course, if you’re just using the built-in databinding, then Angular doesn’t tell you when the animation is done so you can start the next one. But Angular is extensible, and if you write your own directive, you can get those notifications easily. I’ve been working on an animation queue to coordinate all these animations across different scopes and elements, and it’ll be interesting to see if I can pull it off.

What’s next?

Angular-seed gives you a workable start. But to be honest, it’s not really a comfortable environment, at least not right out of the box. In particular, Jasmine tests are much nicer in CoffeeScript than they are in JavaScript. And you need a good way to see whether your tests are passing or failing. More on those next time.

Stefan White, 1998-2013

April 22nd, 2013

Our oldest cat, Stefan, died this morning. It was sudden. Yesterday he was outside, lying in the grass, happy as can be. This morning, he woke us up at 4:30, yowling over and over. We got him to the emergency vet, and probably within five or ten minutes of us getting there, he was gone. The vet said it was probably a stroke.

We got him the second year we were married. The small company I was working for hit some rough times, and we had to move into a smaller apartment — but one that allowed cats. When we went to the shelter, they showed us the cats that were up for adoption, and told us they had one more in the playroom, drying off; he’d just had a bath. We asked to see him, and this little gray tabby jumped, soaking wet and purring up a storm, into Jennie’s arms. She called me over, and he walked out onto my outstretched arm, and perched there and purred. So it wasn’t like we had much choice; he picked us. He was about a year old then, lean and rangy enough to balance on my arm.

We couldn’t take him home that day (I don’t remember why), so they put him back in the playroom. The door was one of those with a tall, narrow window up high; and Stefan jumped up, hung by his claws from the bottom of the window, and meowed piteously. It was hard to leave him.

He was always a purr-motor. Scratch him behind the ears for a few seconds and he’d purr for five or ten minutes. Walk past him in the hallway and he’d start purring. And he would come and curl up with us and purr and purr and purr.

He used to play fetch. Jennie would throw her necklace, and he would tear off after it and bring it back. He’d have the chain in his mouth, dragging the necklace behind him. He would lay his ears down sideways as he dragged it, kind of like we might make a funny face if we were carrying something heavy. One time he jumped down off the second-floor landing to chase the necklace. He was fine, but we were a little more careful where we threw it after that.

That apartment had a shared laundry area, and we would let Stefan out to prowl the hallways when we did laundry. He loved to explore. More than once, he wandered into a neighbor’s apartment to make friends.

Later, we moved to a rental house with an unfinished basement — more of a cave, really; the ceiling was only about five feet high, so it was no good for anything except maybe storage. We used to let him prowl down there, and he’d come back with cobwebs in his whiskers and ears. One night he woke us up with a gift of half a dead mouse. We kept the basement shut after that.

We had a cable guy over one time, and he tried to put a tool back in his toolbelt, only to find that Stefan had curled up in that pouch. Stefan just looked up at him like, “What?”

One time a neighborhood cat got into our screened-in porch, and Stefan was very interested, curious, sniffing at this other cat. The other cat just hissed at him, but Stefan kept on sniffing and trying to be friends. That’s when I realized Stefan was lonely; Jennie and I were both working full-time, and Stefan missed our company. So we went to get him a little brother, and brought home a little orange puff-ball we named Tycho. But unlike the neighborhood cat, this time Stefan was having none of it. We had to keep one of them upstairs and one downstairs, and there was no door in the doorway to the second floor; we had to lean a mattress against the doorway to block it off. (Later they did warm to each other — they would curl up together to nap, or get into fights over who got to give who a bath.)

After we moved to Omaha, and Noel adopted us, Stefan and Noel did not get along; they would fight all the time. That is, until they were on top of the fridge (fighting) and both fell behind it, and were stuck there. This was our spare fridge in the spare bedroom (so at least they fell onto carpet) and we had to move some furniture around to get them out, which included moving books off bookshelves, so it took us a while. But evidently the time in close quarters did them some good; they got along much better after that.

The first time we took him to the vet in Omaha, when the vet came into the exam room, Stefan purred and hissed at the same time, while he twirled lovingly around her legs. She laughed and called him a twit.

After we bought a house, we started letting the cats out to enjoy the weather in the back yard. Stefan liked to eat grass, and then would usually come back inside and throw it back up (generally on the carpet, naturally). But he loved being outside; he would lie there, basking in the sun, or else sitting under the tree, listening to the birds, his nose twitching at everything there was to smell.

Jennie’s computer used to be on the floor of her office, and he would come and curl up on the floor between her and the keyboard, purring mightily. She would play music on the computer, and whenever “Who Will Shoe My Pretty Foot?” came on, she would sing along and tickle his feet, and he would grumble and pull his feet away and keep right on purring.

He went to the vet for a checkup last Thursday. He’s been overweight for years now, and he had bladder stones a few months ago, so they did an ultrasound on him to check on his heart and his bladder. They gave him a clean bill of health. They also removed some teeth that had been giving him trouble. Whatever anesthetic they gave him, it must have been good stuff, because after we got him home, he purred nonstop for the rest of the day.

Just yesterday, he was lying out in the grass, happy as could be.

The vet this morning said there was nothing we could have done. It sucks that he had to be in pain and scared, but at least it wasn’t for long.

Goodbye, Stefan. We’ll miss you terribly.


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