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	<title>Comments on: Coroutines</title>
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	<link>http://blog.excastle.com/2007/01/11/coroutines/</link>
	<description>Life, .NET, and Cats</description>
	<pubDate>Sun, 12 Oct 2008 07:14:50 +0000</pubDate>
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		<title>By: Joe</title>
		<link>http://blog.excastle.com/2007/01/11/coroutines/#comment-6427</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 06 Mar 2008 13:42:09 +0000</pubDate>
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		<description>I've got approval for my Tyler game-development-engine project, so I could release coroutine code if it was part of that project. But I've started to lean away from coroutines for game development. They would make some really slick code, but they've got one big disadvantage, which is that you can't save the game state -- since half the game state is wrapped up in the call stack of all these different threads.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got approval for my Tyler game-development-engine project, so I could release coroutine code if it was part of that project. But I&#8217;ve started to lean away from coroutines for game development. They would make some really slick code, but they&#8217;ve got one big disadvantage, which is that you can&#8217;t save the game state &#8212; since half the game state is wrapped up in the call stack of all these different threads.</p>
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		<title>By: Ted Neward</title>
		<link>http://blog.excastle.com/2007/01/11/coroutines/#comment-6215</link>
		<dc:creator>Ted Neward</dc:creator>
		<pubDate>Wed, 27 Feb 2008 02:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.excastle.com/2007/01/11/coroutines/#comment-6215</guid>
		<description>Did you ever find out if you could release the source?</description>
		<content:encoded><![CDATA[<p>Did you ever find out if you could release the source?</p>
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